nick flanders-farmer

game designer // 3d artist // writer //

game designer // 3d artist // writer //

Design portfolio

terra damnata

a concept project for an exploration-based action game set in the Old West

Custom assets modelled and sculpted in Blender, textured in Substance 3D Painter, scenes assembled and rendered in Unreal Engine 5 with Quixel assets

Personal project

vertech group service diagram

Industrial
3d
service
map

Custom assets modelled and sculpted in Blender, textured in Substance 3D Painter, scenes assembled and rendered in Unreal Engine 5 with Quixel assets

Professional project

the Return of Max Payne

concept cinematic teaser for a Max Payne reboot game

Assembled and rendered in Unreal Engine 5 using Quixel assets and Metahumans, posters made in Adobe Photoshop

Academic project

porty-mantis: kinda funny plays

a fan animation remixing metal gear solid with the youtube channel kinda funny

modelled and rendered in authentic playstation 1 graphics

Modelled in Autodesk Maya, textured in Substance 3D Painter, rendered in Unity Game Engine

Personal project

sand dragon

a 3d desert monster

Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter

Academic project

Recoil interactive

Cinematic logo anitmation

Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter

Academic project

Renmont Hotel

VR game environment set in Brooklyn, NY

Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter, gameplay in Unity Game Engine

Academic project

Armadillo

All-terrain armored assault vehicle 3d model

Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter

Academic project

game designer // 3d artist // writer //

game designer // 3d artist // writer //