nick flanders-farmer
game designer // 3d artist // writer //
game designer // 3d artist // writer //
Design portfolio
terra damnata
a concept project for an exploration-based action game set in the Old West
Custom assets modelled and sculpted in Blender, textured in Substance 3D Painter, scenes assembled and rendered in Unreal Engine 5 with Quixel assets
Personal project
vertech group service diagram
Industrial
3d
service
map
Custom assets modelled and sculpted in Blender, textured in Substance 3D Painter, scenes assembled and rendered in Unreal Engine 5 with Quixel assets
Professional project
the Return of Max Payne
concept cinematic teaser for a Max Payne reboot game
Assembled and rendered in Unreal Engine 5 using Quixel assets and Metahumans, posters made in Adobe Photoshop
Academic project
porty-mantis: kinda funny plays
a fan animation remixing metal gear solid with the youtube channel kinda funny
modelled and rendered in authentic playstation 1 graphics
Modelled in Autodesk Maya, textured in Substance 3D Painter, rendered in Unity Game Engine
Personal project
sand dragon
a 3d desert monster
Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter
Academic project
Recoil interactive
Cinematic logo anitmation
Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter
Academic project
Renmont Hotel
VR game environment set in Brooklyn, NY
Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter, gameplay in Unity Game Engine
Academic project
Armadillo
All-terrain armored assault vehicle 3d model
Modelled and rendered in Autodesk Maya, textured in Substance 3D Painter
Academic project